Small studio. Big feelings. Careful games.
One pair of hands at a kitchen table, making small games carefully.
The kind of games where you notice the weather. Where the people you meet remember what you said last time. Where something small (a cup of something warm, a conversation that went longer than expected) turns out to matter more than you thought.
Our lead title, Branching Skies, is interactive fiction for iOS. Behind it, a cozy sim waits its turn in the workshop, with a lot of heart and a deadline nobody asked for.
The name is set now. Branching Skies is interactive fiction set in Syrinway, a hand-built fantasy world where the places have names and the history started before you arrived.
You tell the narrator what your character does, and the world answers. It also remembers. Give away a necklace in spring and someone may thank you for it in winter.
Coming to iOS. The waitlist is open at branchingskies.com.
The café sim keeps its working title a little longer. A cozy apocalypse told through a quiet place in loud times: winter presses at the walls and the kettle stays warm. More when there is more to show.
We do not spam. We send updates when something real happens: a milestone, a trailer, a release date.
Sign up if you want to know when that is.
One list, kept where Branching Skies lives. Leave your email there and updates find you.
Join the waitlist